Inside the business of making games
The spicy side of the game business.
The business of making games, the parts nobody posts about.
Early Access Will Not Rescue a Studio That Needs a Miracle
Valve explicitly says Early Access is not crowdfunding. A playable product and a survivable plan must exist before sales become the runway.
Famous Game Founder Fallouts, Documented
What the documented transitions at id Software, Zynga, and Atari reveal about creative power, operating control, and founder succession.
How Indie Studios Run Out of Money
Why funded games still run out of runway, using Mighty No. 9 and a transparent studio-burn worksheet to expose the gap between campaign scope and ship cost.
What Game Industry Layoffs Really Signal
How to read game-industry layoff announcements using Epic and Unity's own disclosures—without pretending one announcement reveals the whole company.
The Anatomy of a Studio Implosion
How fixed commitments, variable revenue, and parent-company capital decisions can turn a successful game studio into a closure headline.
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